XR in Japan
(5 ページ目)
Panasonic Advanced Technology releases portable 3D scanner “@mapper”
XR in Japan 2026.02.26
JAL’s VR training for opening and closing aircraft doors uses “touchable XR” haptic technology to develop “muscle memory”
XR in Japan 2026.02.19
Mirrativ achieves first full-year profit since founding, targets new markets with 3D avatar and live game assets
XR in Japan 2026.02.17
From virtual production to XR production: Sony opens new hub for creators, “DMPC Japan”
XR in Japan 2026.02.13
Cover announces third-quarter financial results for the fiscal year ending March 2026. Sales increased 20.2% year-on-year to 34.6 billion yen.
XR in Japan 2026.02.13
BOOTH’s 3D model category surpasses 10 billion yen in annual sales for the first time, growing rapidly by 179% year-on-year
XR in Japan 2026.02.10
GREE’s VTuber production business sales double year-on-year, achieving record high sales thanks to strong events and commerce
XR in Japan 2026.02.09
VTuber business operator ClaN raises JPY 1.15 billion to accelerate investment in strengthening IP and global expansion
XR in Japan 2026.01.30
Experience spatial overlay connecting remote locations with reality using AR. Common Ground technology demonstration center opens in Shibuya.
XR in Japan 2026.01.30
Medical XR tool “Holoeyes MD” updated with improved data sharing with other facilities and XR device compatibility
XR in Japan 2026.01.30
COLOPL announces “COLOPL Gaming Maps,” a map distribution service for location-based games, with XR integration also in sight
XR in Japan 2026.01.30
360Channel’s “360maps” introduces AR navigation in Toranomon Hills
XR in Japan 2026.01.30
A long-established hotel in Hakone introduces a new audio guide experience with “mixed sound” to enhance immersion
XR in Japan 2026.01.27
Training restaurants on risks specific to them using VR: ENEOS Group’s “VR Gas Leak Hunter” expands content
XR in Japan 2026.01.27
Avatar station staff guide passengers at four Seibu Railway stations in remote customer service demonstration experiment
XR in Japan 2026.01.23
JR Freight to provide VR safety training at 100 locations nationwide, producing content in-house at a rate of approximately one every two months
XR in Japan 2026.01.23
AR sports game “HADO” expands to schools and inclusive sports, accelerating adoption both domestically and internationally
XR in Japan 2026.01.23
Tokyo Gakugei University holds event to introduce case studies using XR and other technologies in physical education, moving from “sensation” to “data”
XR in Japan 2026.01.23