Home » What is the “Trading Card Game Sensing System” used in Holoka? Sony has developed a system to add digital effects to card battles.


VTuber in Japan 2026.03.11

What is the “Trading Card Game Sensing System” used in Holoka? Sony has developed a system to add digital effects to card battles.

On March 9, 2026, COVER Corporation conducted the first demonstration experiment using the “Trading Card Game Sensing System” currently being developed by Sony Corporation in the “hololive OFFICIAL CARD GAME (Holoca).”

(Source: Cover Corporation official website, same below)

Cover (hereinafter referred to as Cover), which operates the VTuber agency Hololive Production, has conducted the first demonstration experiment to combine digital effects with trading cards in real time using the Trading Card Game Sensing System (TCG Sensing System) currently being developed by Sony Corporation (hereinafter referred to as Sony).

This initiative was carried out through an online YouTube broadcast on February 28, 2026, and as a stage event at “hololive SUPER EXPO 2026,” held from March 6 to 8 of the same year.

(Online broadcast on YouTube: Hololive VTuber Watame Tsunomaki experiencing the experience)

(Scenes from the hololive SUPER EXPO 2026 stage event)

What is a Trading Card Game (TCG) Sensing System?

Sony’s “TCG Sensing System,” currently under development, uses a mobile device’s camera to recognize the trading card game board and incorporate digital effects in real time. Compatible with both online and offline play, it enables players in different locations to play immersive matches using realistic cards. This system instantly recognizes card types and match situations without the need for 2D barcodes on cards, and automatically displays CG effects and commentary on the screen at the event venue.

Future developments will aim to enrich the player’s competitive experience by using digital effects to help players memorize the rules and prevent play errors. The company also plans to offer AI battles as a solution to one of the challenges facing trading card games: finding opponents. Furthermore, the company aims to create a system that utilizes sensing technology to allow players to review their own match results and watch and view the results of matches from around the world.

We can look forward to a next-generation competitive experience that combines analog and digital.
This article is an English translation of an original Japanese article, translated by the Mogura VR editorial team.

reference

https://cover-corp.com/news/detail/c2026030901

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